![]() made the hashed seed stuff more userfriendly. fixed some shipwrecks not being detected ![]() If cracking doesnt start for some reason after collecting 40 bits you should try reconnecting and doing "/seed data restore".Ĭracking the seed with structures and end pillars is also still viable, gateways dont work! (tutorial: )įeel free to join my discord for additional help ![]() To restore the structure data from your last time in a world you can use "/seed data restore". the cracking process probably needs additional structures but you've most likely also found some monuments while boating. I recommend to find shipwrecks with a boat. This version is not tested on older generation (It probably still works though). Its more likely to happen with less bits and structures of the same type.Īfter reducing your structure seeds the mod will brute force your world seed via dungeon positions or hashed seed. The mod may ask you to find additional structures after this. You can track you process with "/seed data bits" (look at the bits count for liftable structures)Ī structure is found when there is an outline around it.Īfter you got enough the cracking process starts automatically. For example: 3 shipwrecks, 1 pyramid and an igloo. added "/seed database" cammand to directly open the websiteīefore cracking go to the config menu via "/seed gui" and make sure that Emeralds, Gateways, Biomes, Desert wells and Warped fungi are disabled since they arent updated and can give wrong data.įor cracking you now need to find 5 structures from the listed ones:ĭesert pyramids, Jungle temples, Witch huts, Shipwrecks, Igloos, Pillager OutpostsĪny combination is valid. added option to anonymize player name in database ![]() added option to send seeds to a database if a server has 10+ players added public database to see seeds that others cracked. ![]()
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