Previously only sensor type was being reported, while name and vendor were empty strings.Īndroid: Fixed an issue where the background color displayed as black when rendering an application over the native Android UI. XR: Changed reported Screen.width and Screen.height when using MagicLeap device.ĢD: Fixed an issue where a GameObject instantiated by a Tile is recreated on the player when the user refreshes the Tile without changing the Tile.ĢD: Fixed line and trail renderer behaviour with Universal Render Pipeline (URP) sprite materials.Īndroid: Fixed an issue where APP_CMD_WINDOW_INSETS_CHANGED would not correctly report for GameActivity, when soft keyboard was opened/closed.Īndroid: Fixed an issue where sensor name and vendor was not set correctly when reporting to the input system package. Version Control: Show a message with a link to invite users to the organization after the first checkin. Version Control: Moved the button to invite users to the organization from the submenu to the toolbar. Package Manager: The UPM global cache size can now be configured via the UPM_MAX_CACHE_SIZE environment variable or the maxCacheSize property in the user configuration file and defaults to 10 GB.Įditor: Added command to support Hub creating a new project, and connecting a project to Unity Version Control.Įditor: Don't write cloudProjectId in ProjectSettings.asset anymore since it should only be managed by Services. HDRP: Improved sk圜ontext caching when the sky renderer changes. HDRP: Adds a warning to the HDRP Wizard if a users project contains materials that cant be upgraded. New 2023.2.0b11 Entries since 2023.2.0b10 ImprovementsĮditor: Build Window Dedicated Server not installed error message. Visual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles Universal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode UI Builder: The Editor fails to load Layout Preset when it includes the UI Builder Asset Bundles: Editor crashes on vector_map when a list with serialize reference fields is re-ordered
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